Gog warcraft 2 map editor
But quite a few things actually can be changed with the tools now. There are many things that are not easy to be changed. The beauty is: All standard maps are fully compatible, they just use the default castle set for every country.Ĭastle sets need a modded Lords2.exe as vanilla Lords2 does not support this. Map editors can in the newest build of the editor choose which of those defined castle sets a country should use. The test version already supports up to 3 predefined different sets of castles. The solution for now will probably be castle sets out of already (kinda) working castles. Predictions if a map will work are completely impossible. Sometimes even one wrong moat breaks the AI (especially moat!). Right now each map and layout needs tons of testing over and over again. In addition a number of logics are necessary to produce a working map. Right now changing castles is easy, building new ones can be done. I think that is the reason the (The Siege is on) Siege Pack brought only the lackluster battle field editor instead of the real deal Castle Editor. Like usually with Lords2 the problem really is the AI. It is in some ways pretty powerful but lacks automated checks and still needs some knowledge of castle map logic. There is already a basically working internal proof of concept Castle Editor. Here are some things that actually could happen. With having basically a feature complete custom map editor there was a change in focus. For any of the cool stuff there is no fixed timetable or guarantee it will be polished enough to be released. So if I'm slower in testing new stuff and new builds progress is slow as well.
One pretty time consuming factor with Lords stuff is the (play)testing. Thanks a lot shirub, Oumor and DavidBergquist for sharing them! I was musing if in the next 5 years 10 people would give it a go and have fun with it.Īfter just one year there are regular downloads of the Editor and Importer and even more important: There are now 13 maps to conquer. When first loading it up the idea was, that maybe a few people might like to have it, too. It's been a little bit over a year that the first build of the Lords of The Realm 2 Editor is out in the wilds.